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You searched for: subject:"How They Got Game Project"
[movies]Crafting the Virtual World - Douglas Wilson
This video is one of two loops prepared by Douglas Wilson for an exhibit curated by Henry Lowood and Casey Alt of the How They Got Game Project, Stanford Humanities Lab, called "Fictional Worlds, Virtual Experiences: Storytelling and Computer Games." The exhibit was hosted by the Cantor Center for Visual Arts at Stanford University and ran from 12 Nov. 2003 through 28 March 2004. Featured games include The Legend of Zelda, The Legend of Zelda: Windwaker, Sim City 2000, Grand Theft Auto 3, Super ...
Keywords: Wilson, Douglas; How They Got Game project
Downloads: 431
[movies]The Art of Interactive Storytelling - Douglas Wilson
This video is one of two loops prepared by Douglas Wilson for an exhibit curated by Henry Lowood and Casey Alt of the How They Got Game Project, Stanford Humanities Lab, called "Fictional Worlds, Virtual Experiences: Storytelling and Computer Games." The exhibit was hosted by the Cantor Center for Visual Arts at Stanford University and ran from 12 Nov. 2003 through 28 March 2004. Featured games include Adventure, Ultima IV, Final Fantasy 4, Final Fantasy 7, Half-Life, The Secret of Monkey Island...
Keywords: Wilson, Douglas; How They Got Game project
Downloads: 1,017
[movies]Typing of the Dead Dreamcast Playthrough
These are videos of playthrough of Typing of the Dead as part of the Preserving Virtual Worlds 2 project. The player was either Eric Kaltman or Daniel J Doherty (Eire Raven) at How They Got Game (Stanford) and the videos were captured using FRAPS on in the summer of 2011.
Keywords: Typing of the Dead; SEGA; Dreamcast; Smilebit; Empire Interactive; How They Got Game Project; Preserving Virtual Worlds 2
Downloads: 63
[movies]Typing of the Dead - Playthrough 2011
This is playthrough of Typing of the Dead (TotD) as part of the Preserving Virtual Worlds 2 project. This collection includes play by Eric Kaltman, Daniel Doughtery, and Susan Rojo at How They Got Game (Stanford). The video of TotD on the Dreamcast was captured using a Flip video recorder.
Keywords: Typing of the Dead; SEGA; Smilebit; Empire Interactive; How They Got Game Project; Preserving Virtual Worlds 2
Downloads: 1,247
[movies]Typing of the Dead - Demo playthrough 1 - Henry Lowood
This is a playthrough of the "original mode" of Typing of the Dead as part of the Preserving Virtual Worlds 2 project. The player was Henry Lowood at How They Got Game (Stanford) and the video was captured using FRAPS on 28 Feb. 2011.
Keywords: Typing of the Dead; SEGA; Smilebit; Empire Interactive; How They Got Game Project; Preserving Virtual Worlds 2
Downloads: 554
[movies]Typing of the Dead II - playthrough 2011
This is playthrough of Typing of the Dead II (TotD) as part of the Preserving Virtual Worlds 2 project. This collection includes play by Eric Kaltman, Daniel Doughtery, and Susan Rojo at How They Got Game (Stanford). The video of TotD on the PC was captured using FRAPS.
Keywords: Typing of the Dead; SEGA; Smilebit; Empire Interactive; How They Got Game Project; Preserving Virtual Worlds 2
Downloads: 373
[movies]World of Warcraft: PvP - Arathi Basin - How They Got Game Project, Stanford University
Description and Context: Arathi Basin is a player-versus-player(PvP) battleground in which the opposing factions, the Horde and the Alliance, strive to win the race for resources and compete for the 5 resource nodes: the Farm, Mine, Blacksmith, Stables, and Lumber Mill. Players need to activate the flag at each node to begin the capture, and defend captured nodes to prevent the opposing team from doing the same...
Keywords: World of Warcraft; Blizzard Entertainment; Player vs. Player; Battleground (World of Warcraft); Arathi Basin; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 244
[movies]Play Machinima Law -- Stanford Conference Spot - Diltz, J. Joshua
This short spot was created to spread the word about the "Play - Machinima - Law" conference held at the Stanford Law School, 24-25 April 2009. DATE: April 24-25, 2009 LOCATION: Stanford Law School Machinima. ...It has been hailed as the art form of the 21st century. ...It is redefining music videos. ...And reinventing the videogame. ...It might be the future of cinema. But there's a catch: if you make machinima, you might be breaking the law...
Keywords: Sleeping Dogs Productions; Diltz; Play Machinima Law; J. Joshua; World of Warcraft; Blizzard Entertainment; Stanford University; Law; How They Got Game Project
Downloads: 1,680 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars(1 review)
[movies]World of Warcraft: PvP - Alterac Valley 2 - How They Got Game Project, Stanford University
Despcription and Context: Alterac Valley is a site of both Warcraft lore and of popular player-versus-player(PvP) combat. Up to 40 players can join this battleground to help drive the invading Dwarven Stormpike Expedition out of Alterac Valley as horde, or defend against the attacking Frostwolf Clan as the alliance. Here, many players gather ahead of time(known as a Premade) to enter the battle at the same time, giving them the advantage of organization and the use Ventrilo for voice chat...
Keywords: World of Warcraft; Blizzard Entertainment; Player vs. Player; Battleground (World of Warcraft); Premade Teams; Alterac Valley; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 119
[movies]World of Warcraft: Shattrath City Tour - How They Got Game Project, Stanford University
I take a small tour of Shattrath, the huge sanctuary city in the heart of the Outland, on my flying mount. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Keywords: World of Warcraft; Blizzard Entertainment; Shattrath City; Outland; World of Warcraft: The Burning Crusade; Flying Mount; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 338
[movies]World of Warcraft: PvP - Alterac Valley - How They Got Game Project, Stanford University
Despcription and Context: Alterac Valley is a site of both Warcraft lore and of popular player-versus-player(PvP) combat. Up to 40 players can join this battleground to help drive the invading Dwarven Stormpike Expedition out of Alterac Valley as horde, or defend against the attacking Frostwolf Clan as the alliance. Here, many players gather ahead of time (known as a Premade) to enter the battle at the same time, giving them the advantage of organization and the use Ventrilo for voice chat...
Keywords: World of Warcraft; Blizzard Entertainment; Player vs. Player; Battleground (World of Warcraft); Premade Teams; Alterac Valley; How They Got Game Project; Clas; Archiving Virtual Worlds; Massively Multiplayer Games; degtiar
Downloads: 120
[movies]Game Capture: Archives of Multiplayer Game Worlds - Henry Lowood
"The history of multiplayer game worlds and virtual realities can be told with reference to a variety of documentary sources. Players find the most compelling "proof" of a memorable event or claimed exploit in visual documentation captured from actual gameplay: Screenshots or, even better, video recordings of the actual events. "Game Capture" glimpses moments from multiplayer games and virtual worlds through screenshots and video grabbed (and sometimes edited) by and for players." -- from the in...
Keywords: Massively Multiplayer Games; MUD1; Habitat; Ultima Online; Quake 2; Thresh; Billox; Everquest; Warcraft III; World Cyber Games; Star Wars Galaxies; LucasArts; Lucasfilm; World of Warcraft; Eve Online; Goonswarm; Red Alliance; Serenity Now; Second Life; Linden Lab; Hershman-Leeson, Lynn; Lowood, Henry; Bennetsen, Henrik; How They Got Game Project; Half-Life: Counter-Strike Mod; Team 3D
Downloads: 2,661
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